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Old Aug 22, 2006, 02:51 AM // 02:51   #1
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Default No New Classes in Chapter 4, Just 6 Core and choice of other 2

With Factions and now Nightfall comes 2 entirely new classes, with this precedence set we will have exponential growth of skills, armors, weapons in upcoming chapters and it will be a balancing nightmare for PvP.

What I suggest is to stop adding new professions for a few chapters and just add skills and armors for existing ones. For new players of chapter 4 they can have the 6 core professions and a choice of 2 others. For example they can unlock Ritualist and Paragon characters even though they havent purchased Chap 2 or 3. They can unlock any core Ritualist and Paragon skills and any new ones introduced in Chapter 4.

Not only will this help flesh out existing professions but perhaps make for a more focused game that doesnt have 2 dozen professions that cant do much 4 chapters from now with the small amount of skills they were initially given.

Any thoughts on this? If so, explain if you are primarily PvE or PvP. I understand that for PvE it nice to have as much content as possible but from a PvP perspective, the game will become to broad and unrefined to be balanced at this rate.
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Old Aug 22, 2006, 03:15 AM // 03:15   #2
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what's wrong with adding new professions? It doesn't help much to make stand alone games if it is acting like an expansion.
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Old Aug 22, 2006, 03:37 AM // 03:37   #3
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It also doesn't help much to make mid quality stand alone games. If they were to leave new professions out of it, the could focus more on adding newer and more detailed material. For example they could make a bigger PvE continent because of less focus on 2 new characters.
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Old Aug 22, 2006, 03:43 AM // 03:43   #4
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/not signed

The only reason I buy expansions is to play the new professions. Without them, without these new character styles, the game would becomes incredibly boring in PvE.

Why would someone buy an expansion without something new ? Explore a new world ? Who buys an expansion just to look around different areas, it's nice indeed, but not a reason to buy a 50$ game. New storyline ? Please, you do know that it isn't guildwars forte.

If there isn't something NEW to PLAY, why bother buying upcoming expansions ?
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Old Aug 22, 2006, 03:44 AM // 03:44   #5
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I beleive that someone said that they didn't play in added 2 new classes in Nightfall, but something changed and here they are. It is up to the higher ups in the compainy to desided what is going to happen, they want to keep makeing money, their for you will see things you won't expect, like the 2 new classes that will be in nightfall. Also that will make us have 10 classes, and i beleieve that we most likey will see a few more character classes in the future, when i don't know, but it will happen. I think the 2 new classes are going to rock and i plain on buying the expansion with or without new classes, cause i think Guildwars rocks.
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Old Aug 22, 2006, 04:17 AM // 04:17   #6
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OP, if you understand that pvp could use diversity then delete your post....

stupid topic
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Old Aug 22, 2006, 04:28 AM // 04:28   #7
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Iiiiiiiiiiiiiiiiiiiiiinteresting idea.

Its one altnerative to not making new proffesions.
Personally, I do hope they make more, but they need to be creative and pratical and original and balance.

I will /notsign just for reasons that it feel strange to go back to it, and the re-use proff would seem out of place in the new land, with no quest/item to support them and decrease the desire for those who already have those expansions to buy the new chapter.

but I would consider having a character pack, that would give you one character slot, allow you to play one of the none-core proffession from other expansions, but only in PvP setting, and not in PvE. Of couse, all for a cheap price.
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Old Aug 22, 2006, 04:36 AM // 04:36   #8
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Well considering they're gonna have to stop for a while eventually, I'm gonna use the...

"Signet of Approval"

Simply beause I rather they expand on some of the current "new classes"

The Assassin still needs repair, and the Rit is still seemingly limited in build structures.
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Old Aug 22, 2006, 04:53 AM // 04:53   #9
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At this rate in a few years we will have 20+ classes, thousands of skills and hundreds of armor types and so on. Does this really seem realistic? With each new chapter building upon and then expanding the previous it will effect the quality. How can Anet really deliver on this, you need to realize the logistics that go into embedding a skill into the balance so that it works properly.

Unless of course the new professions are left as is and remain static with nothing new. Without new skills each profession will fall into its niche, in chapter 6 assassins will still unwanted and despised, what good is a load of professions that nobody wants you to play? How will anyone ever find a monk when there are 20 other professions standing there looking for the same thing? There will be no point in creating these gimmick classes if they fall into obscurity, there are already threads on this forum about deleting assassins and such.

In PvP with such a large variety of skills and professions that it no longer becomes a game of skill but if luck. With a team of 8 you can only have 64 skills and when there are thousands of skills it is impossible to be able to prepare for everything. It becomes a game of rock beats scisssors. Right now you have to prepare foe melee dmg, caster magic, spikes, hexes, enchants , conditions, spirits, etc. After Nightfall add on Shouts (Paragon) and AoE enchants/melee (Dervish) and with more chapters it will be more and more. With only 64 skills available to a team this poses a big problem in the future.
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Old Aug 22, 2006, 05:43 AM // 05:43   #10
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I see new Core as an option.. one that is parallel (and not crossable) with the exisiting core... as well as new proffession for that new core.

For further expanding of the new-underdevelop proffession, I would suggest Expansion Packs (not new chapters) which offer addtional expansion on the previous chapters and few skills for the proffesions in there.

No new Proff might also be a good option.. but if you give the option to unlock one of the exisiting new proffession and give them additonal skills... people who did not buy this new chapter would not receive this benefit, and for them, it would still not fix what they have. It would almost become non-stand alone.
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Old Aug 22, 2006, 05:53 AM // 05:53   #11
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Unless GW begins introducing brand new skill mechanics instead of creating suttle variations of existing mechanics, the ability to create new professions will become limited.

Giving future chapters the ability to unlock classes from other chapters is not a good idea, maybe from a PvP perspective, but the specialty characters are themed for the chapter that they were created in. You may be looking at the realities of GW future, but I hope that this idea isn't one of them.
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Old Aug 22, 2006, 09:04 AM // 09:04   #12
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You fail to see the point.
Primary clases (core) will have diversity and variety of skills, bringing them to other dimentions than we've seen them.
Secondary classes from the new chapters will be chapter classes and have their variety in unique way thus making the selection of class choises wider.
If you have played Dota for the past 1.5 years you will get the picture of it. Gw will have very big choise of selection satisfying the pretentious player there is but the 'builds' will suppas far any other game. Anet will try to keep things balanced.
In the beginin I also was very sceptic about those new classes, but after that I realized the geniosity of the global view. The Devs said: "You are free to skip a chapter if you feel so and that won't make you obsolute", and that looks like the very point of it. It is not a marketing trick, it is the idea.
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Old Aug 22, 2006, 09:29 AM // 09:29   #13
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Quote:
Originally Posted by floppinghog
OP, if you understand that pvp could use diversity then delete your post....

stupid topic
Unless you actually have a constructive opinion. Don't post, its a waste of space having to read a post whos only point is to infuriate the OP.
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Old Aug 22, 2006, 10:41 AM // 10:41   #14
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Chapter 3 isn't even out yet. I wouldn't worry about chapter 4 right though, that's what I think anyway.
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Old Aug 22, 2006, 12:49 PM // 12:49   #15
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Quote:
Originally Posted by Leonof
Chapter 3 isn't even out yet. I wouldn't worry about chapter 4 right though, that's what I think anyway.
They've started on chapter 4 already. I'd say it isn't too early to talk about this sort of thing.
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Old Aug 22, 2006, 02:40 PM // 14:40   #16
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why not new charrs? like a babarian that uses 2 axes/2 hammers? or a gunner from the future :P(sorry im mad)or maybe even some kinda panda! =D(id apreciate that alot cus im a panda fan as u see at my name)that would be cool! 0_o
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Old Aug 23, 2006, 12:17 AM // 00:17   #17
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Barbarians have been suggested before, Gunners have been suggested before, and Panda's are a no-go no matter how many times it is suggested.

The point I tried to raise is that there will come a time where new mechanics ARE required in order to sustain the freshness of the core classes, and you can't introduce new mechanics to an existing class because it would put it out of balance towards the core classes that are owned by players who have only purchased selected chapters, therefore if any NEW mechanics were added to the core classes, it would have to be spread across all chapters to make it an equal playing field. (For example, chapter 5 introduces warriors with the ability to use enchantments, but all other chapters are unable to fathom the idea - just an example) Adding in new skills is good, but if you look at Factions, there were no new mechanics introduced in the core classes, but only extended variations of existing mechanics. That is a good thing, but i'm saying that you can only go so far with that idea before it becomes a necessity for the developers to do something very different with the core classes of future chapters - adding new mechanics across all chapters is one of those solutions to help feed future chapters.

Diversity and Variety of skills are limited to the mechanics in which it is based on. Eventually you will run out of skill-combinations.

Last edited by Terra Xin; Aug 23, 2006 at 12:22 AM // 00:22..
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Old Mar 10, 2007, 10:36 AM // 10:36   #18
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Default This could be a good thing!

Ok let's stop speculating on C4 cause it will be near completion now.
We have 10 professions now, maybe 2 more in C4 (I know, speculation but let's just assume for now ok)
I'm having a hard time playing all my chars as it is.

But the one who started this thread really was onto something IMO.

And I know I read this somewhere before but can't find it atm, it was /notsigned but stick with me plz

Ok
- No new professions
- Increase lvl cap
- Add more skills and stuff

And here's the thing
- Add 3 more attributes for primary
- Add quests that give you more attribute points
- Add the option to get your primary to a next level (been said before as in "warrior -> knight", "elementalist -> wizard")
- Give people the choice of going to the next level or not just as choosing you second prof ("do you want to become a knight?")
- Add new armors (sets for knights and sets for warriors)(just taking warrior as example)

New attibutes could be
Dual swordsmanship(warrior)
Whipmastery(ranger)
Daggerthrowing(assassin)
etc.

We all like new abilities and new looks for our professions, the forums are flooded with ideas.
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Old Mar 10, 2007, 10:48 AM // 10:48   #19
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Quote:
Ok let's stop speculating on C4 cause it will be near completion now.
We have 10 professions now, maybe 2 more in C4 (I know, speculation but let's just assume for now ok)
I'm having a hard time playing all my chars as it is.

But the one who started this thread really was onto something IMO.

And I know I read this somewhere before but can't find it atm, it was /notsigned but stick with me plz

Ok
- No new professions
- Increase lvl cap
- Add more skills and stuff

And here's the thing
- Add 3 more attributes for primary
- Add quests that give you more attribute points
- Add the option to get your primary to a next level (been said before as in "warrior -> knight", "elementalist -> wizard")
- Give people the choice of going to the next level or not just as choosing you second prof ("do you want to become a knight?")
- Add new armors (sets for knights and sets for warriors)(just taking warrior as example)

New attibutes could be
Dual swordsmanship(warrior)
Whipmastery(ranger)
Daggerthrowing(assassin)
etc.

We all like new abilities and new looks for our professions, the forums are flooded with ideas.
Might be nice but this won't go for GW.
might go for GW2 cause by implementing this, this won't be the GW we know before^^ cause this changes the whole gameplay. Why GW2 cause this is a sequel which changes the whole entire game.

Last edited by [M]agna_[C]arta; Mar 10, 2007 at 11:02 AM // 11:02..
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Old Mar 10, 2007, 10:51 AM // 10:51   #20
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To Perfect
Bad bad bad Idea if this happens I will never ever play GW ever again!
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